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SysML FAQ: What is a State Machine diagram (SMD) and how is it used?

What is a SysML State Machine diagram?

Definitions

State: A State (notation: rounded-rectangle a.k.a. "roundangle") represents a condition or situation during the life of an object during which it satisfies some condition, performs some activity, or waits for some event.

State Machine diagram (smd): An State Machine diagram is a dynamic behavioral diagram that shows the sequences of States that an object or an interaction go through during its lifetime in response to Events (a.k.a. "Triggers"), which may result in side-effects (Actions.

Purpose

The purpose of State Machine diagrams is to specify dynamic system behaviors for time-critical, mission-critical, safety-critical, or financially-critical objects. When properly applied (See Usage Notes below) State Machine diagrams are recursively scalable and simulatable.


SysML State Machine Diagram Example
SysML State Machine Diagram:
Top-Level State Machine

SysML State Machine Diagram: Submachine State

Diagram Properties
DIAGRAM PROPERTIES
EXECUTABLE SEMANTICS
FORMAL SEMANTICS
Diagram Name Diagram Type UML 2 Analog SDLC Usage Essential
AGILE SYSML?
Dynamic
Sim †
Math
Sim ‡
Auto
Code
Gen
Rigor Semi Informal
State Machine diagram (stm) Dynamic Behavior
[Simulatable]
State Machine System Analysis,
System Design
Usage Notes
BEST PRACTICE
PATTERNS
ANTI-PATTERNS
* Use Activity and Sequence diagrams to specify collaborative dynamic behaviors; use State Machines selectively for time/safety/mission/financial critical objects. * SMactivity Anti-Pattern = Conflate State Machine and Activity syntax and semantics.


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